Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Highguard
FPS Games Highguard boasted numbers "similar to what we saw at launch with Apex," says the doomed shooter's lead
A close up of a blue woman Runner during the Marathon game PS5 reveal.
FPS Games Marathon's battle pass slammed as the "worst value for your money" as limits on cosmetics remind players of Destiny 2
Battlefield 6
Battlefield Battlefield 6 designers say developers have a "responsibility" to make games intuitive
Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal.
FPS Games The 25 best FPS games to play in 2026
Marathon destroyer runner shell
FPS Games Arc Raiders players lay down their weapons for Marathon, saying "2 beautiful games can coexist without all this hate"
Marathon automaton looking up
FPS Games Bungie wants more feedback on Marathon's controversial UI to make sure players can "read what's happening mid-fight"
FPS Games Overwatch is only in "the beginning of a comeback," lead says, as Blizzard plans to keep "making the best game" for fans
Marathon assassin runner shell holding knife
FPS Games Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join"
Captain America in the Marvel Rivals 'Stars Aligned' launch date trailer.
Games The 25 best free games you can play right now
Helldivers 2 PS5 screenshot
Games The 25 best online games to play in 2026
Marathon cinematic shot of assassin runner
FPS Games Marathon's UI is a headache that I fear will send me right back to Arc Raiders – tedious even for Bungie's standards
Load screen artwork for Atticus in Highguard, leaping in front of clouds with a charged lightning spear
FPS Games Games like Highguard are just "gambling by investors" who "know ahead of time a flop is likely," says indie legend
No Man's Sky promotional images for the new Remnants expedition update
Survival Games I became a space trash collector in No Man's Sky and fell in love with a community doing the same
Highguard character in leather armor holding a rifle
FPS Games Highguard lead says "everyone has their thoughts on why the game failed to find an audience," but "many are way off"
Highguard character in purple and black armor
FPS Games "There's no way this will flop": Laid-off Highguard dev says internal sentiment was high "but then the trailer came out"
  1. Games
  2. FPS

Live service game fatigue is real, but can it be fixed?

Features
By Alyssa Mercante published 9 March 2022

The thought of adding another live service game to my rotation is daunting and indicative of an industry-wide problem

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Anthem
(Image credit: EA)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Apex Legends, Halo Infinite, Fortnite, Warzone, and Destiny 2 – live service games are more popular than ever, garnering millions of players and billions in revenue. But their ubiquity could ultimately lead to their downfall. As a live service player, I'm finding it nearly impossible to keep up with multiple games' battle passes, gun metas, and updates. On the development end, balance and consistency is often a pipe dream; to pluck just two examples out of the ether, Warzone recently buckled under the weight of another game integration, while Halo Infinite is struggling to stick to a single roadmap. Live service games might be all the rage, but it's clear that players and developers alike are still trying to figure out the particulars. 

That won't likely change anytime soon. Live service games have proven to be incredibly lucrative – new microtransaction models have ushered in a new era for free-to-play gaming on console and PC – and despite a handful of high-profile failures in this space, we're seeing more publishers eagerly getting in on the action. Sony is making 10 PS5 multiplayer games by 2026, having already brought Bungie in to help strengthen the weakest part of PlayStation's portfolio. Ubisoft is bouncing back from the closure of Hyper Scape with Assassin's Creed Infinity and a reported live-service Far Cry game. Meanwhile, EA has projected that 70% of its revenue in 2021 was generated from live service titles and so it seems reasonable to predict that its investment in this space will continue to grow. 

The genre is certainly here to stay, but will its omnipresence lead to growth or will it contribute to an overwhelming sense of fatigue – one that ultimately drives players back towards more traditional gaming experiences? 

You may like
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
  • The Elder Scrolls Online seasonal content promotional images As an Elder Scrolls Online veteran, I'm worried its new seasonal model could kill my favorite MMORPG
  • Highguard screenshots New FPS Highguard has a full year of updates "deep in development," split up to counteract "live-service fatigue"

A juggling act 

Apex Legends

(Image credit: EA)
READ MORE

Halo Infinite

(Image credit: Microsoft)

Halo Infinite needs to tap into its community of creators, and Forge is the way to do it

I'm currently rotating between Halo Infinite, Apex Legends, and Call of Duty: Warzone, but my playtime in each ebbs and flows. The surprise release of Halo Infinite multiplayer in November 2021 led to a decrease in my Apex and Warzone playtime, and that December, when Warzone first integrated with Call of Duty: Vanguard and was unplayable on my Series S, my Halo time increased even more. A few months later, Apex Legends Season 12 dropped just as 343 removed one of Halo Infinite's best modes, so Respawn's shooter pulled ahead. But no matter what I play and when, it's always overwhelming trying to return to one game or the other.

Jumping back into Warzone Season 2 after over a month away was a shock. I had no idea what the current gun meta was, didn't know my way around the new map, and wasn't aware of some of the major bugs that could ruin a match. The characters in the Battle Pass were all unknown to me, so I didn't feel compelled to shell out money for it. I felt like a bystander in Warzone, a passive onlooker getting her ass repeatedly handed to her by Operators I've never seen before with weapons I was unfamiliar with. 

Returning to Apex Legends can be a similarly jarring experience, especially when the game vaults and unvaults one or two weapons a season. Before Season 12, it'd been so long since I had last consistently played that my teammates' delight at the return of the Alternator SMG confused me – I wasn't even aware it had even been vaulted. Respawn's constant adjustments to Legends also means that the character meta shifts every season, and Apex (much like many other live service experiences) doesn't do a great job of communicating these changes in-game.

But there's no live service game that feels more daunting to return to after a lengthy hiatus than Destiny 2. I want to play Destiny 2: The Witch Queen, but how can I possibly return to a game so massive in story and scope after nearly a year away? When I first picked up Destiny 2 in January 2021 I was confused but enamored, then I rapidly sank 100+ hours into it before dropping it entirely. I stopped playing because the idea of logging on multiple times a week to complete raids, check in on Xur, grab new bounties, and score a deal in the Eververse store was incredibly overwhelming. Destiny 2 unhinged its jaw and ate my free time whole, and I found myself longing for gameplay that could be enjoyed as more of a light bite. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Here to serve you 

Marvel's Avengers

(Image credit: Square-Enix)

While I may be feeling some fatigue around the Games as a Service (GaaS) model, not everybody feels the same way. In fact, Chet Faliszek, CEO and co-founder of Bombay Stray, the studio behind co-op shooter The Anacrusis, believes it was an inevitable next step for an industry that has spent a decade investing in more expensive productions and online-focused experiences.  "I think GaaS is the natural progression to games. Everyone is connected, the cost of making games has gone up, and when players connect to a game – they want more," he explains. "There is just so much risk in going dark for five years and then just releasing a game without a plan of updates and working with the community."

But GaaS-oriented titles don't always strike gold. For every GTA Online there's an Anthem; for every Fortnite there's a Hyper Scape; and for every League of Legends there's a Marvel's Avengers. Success is never guaranteed, but that hasn't stopped publishers from trying. Faliszek is right to note that there's risk in releasing a game without a plan for updates and consistent community outreach, and that's especially true for live service experiences. Look at Warzone as an example, and how Raven has struggled to keep corners of the online community on its side after persistent problems patching the game up after large integrations – one problem begets another, and so on.     

GaaS is the natural progression to games

Chet Faliszek, Bombay Stray

And if a live service game launches on unsure footing, it's even more likely to struggle. Anthem is an infamous example of this, launching in a less-than-stellar state which left players complaining that it was buggy and felt incomplete from day one. One of Anthem's developers reportedly told Kotaku that BioWare "had a really strong belief in the live service," so much so that when issues cropped up throughout production, higher-ups would say, "'we're a live service. We'll be supporting this for years to come. We'll fix that later on.'" While GaaS may feel like a natural progression for online gaming, Anthem is a case study in how quickly a lot of small problems can quickly become insurmountable – just two years after its launch, EA put BioWare's efforts to save the game to one side and shut development of Anthem down for good.

You may like
  • A woman in a space helmet stares at something off the screen in Arc Raiders "I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
  • The Elder Scrolls Online seasonal content promotional images As an Elder Scrolls Online veteran, I'm worried its new seasonal model could kill my favorite MMORPG
  • Highguard screenshots New FPS Highguard has a full year of updates "deep in development," split up to counteract "live-service fatigue"

Successful live service games have a solid foundation that is iterated upon time and time again as they age, by a dev team that is vocal and communicative about future plans and road maps. When live service games launch in a diminished state, or do a complete 180 from what was initially promised, players will most likely reject it. As players become more familiar with GaaS, questions around best practice of microtransactions, balance, and live updates become more commonplace – which puts games like Warzone back under the microscope, and any new titles under even more scrutiny.

Power to the players 

Warzone Season 6

(Image credit: Activision)

Communication is key when it comes to the continued success of live service games. Clear roadmaps for upcoming content, and easy access to recent and historic changes to available content and weapon meta, can help players juggling multiple live service games (like myself) keep better track of what's going on. It will also help manage expectations – many Halo Infinite players were frustrated with a perceived lack of communication from 343 Industries while they waited for new content. Communication and clarity is key to the future of the live service model.

"I think one of the missing parts is the communication part with the community. It's hard. But often players do not feel they are being listened to or that the only way to communicate is in negative ways, so we work hard at trying to communicate clearly and really listen to the feedback," Faliszek explains. "Players are understanding if you are honest and clear with them."

The ongoing growth and success of live service games means players' relationships with GaaS, and with the microtransactions which are so essential to that model functioning, are changing. This is just one reason why studios need to pay more attention to the way they are positioning elements like Battle Passes or premium unlocks than ever before. "Players are pretty smart, so while there may be versions that are just about monetization, about wanting to make money off of the community playing the game, I don't think any of those last in the PC/console space and they get adjusted," Faliszek suggests. 

Players are understanding if you are honest and clear with them

Faliszek

One area I'd like to see publishers be more conscious of with respect to fighting live service fatigue is when and how they're asking for money from players. Microtransactions are the lifeblood of free-to-play service games, but it's easy for them to invite backlash, too. Just look at the response to the premium Roze skin in Warzone, which let players become imperceptible in shadow if they opened up their wallets. Or how Marvel's Avengers introduced paid XP boosts after Square Enix not only promised that there would only be cosmetic-only microtransactions, but slowed the rate of organic progression through the game. And there's a reason why a Reddit response from EA regarding Star Wars Battlefront microtransactions has over 667,000 downvotes – players were frustrated at the cost of unlocking Darth Vader, and many believed that EA's response rang hollow.

Despite all of this, now is a great time for online shooters, and some of my favorite games at the moment are live service ones. But as the genre continues to mature, and as more studios double down on the business model, we'll need to see more investment in communication, clear roadmaps, and consistent messaging to help offset a natural drop-off in attention. Right now, there's an influx of content and ever-shifting metas to sift through, making it incredibly overwhelming for anyone looking to play more than one live service game. It's up to developers to ensure that these games are stable, clearly roadmapped, and devoid of exploitative microtransactions in order to minimize live service fatigue.


I'm having fun with Warzone Season 2 despite its best efforts to keep me out

CATEGORIES
Nintendo Switch PC Gaming PS5 PS4 Xbox One Xbox Series X Platforms Nintendo PlayStation Xbox
PRODUCTS
Call of Duty: Warzone Halo Infinite Apex Legends Destiny 2
Alyssa Mercante
Alyssa Mercante
Social Links Navigation
Former Features Writer

Alyssa Mercante used to be a features writer at GamesRadar+ and is now a freelance writer and editor. Prior to entering the industry, she got her Masters's degree in Modern and Contemporary Literature at Newcastle University with a dissertation focusing on contemporary indie games. She spends most of her time playing competitive shooters and in-depth RPGs and was recently on a PAX Panel about the best bars in video games. In her spare time Alyssa rescues cats, practices her Italian, and plays soccer.

Read more
A woman in a space helmet stares at something off the screen in Arc Raiders
"I think it's going to be the next big thing": As Marathon's launch looms, will Arc Raiders' success help or hurt Bungie?
 
 
The Elder Scrolls Online seasonal content promotional images
As an Elder Scrolls Online veteran, I'm worried its new seasonal model could kill my favorite MMORPG
 
 
Highguard screenshots
New FPS Highguard has a full year of updates "deep in development," split up to counteract "live-service fatigue"
 
 
A close up of a blue woman Runner during the Marathon game PS5 reveal.
Marathon's battle pass slammed as the "worst value for your money" as limits on cosmetics remind players of Destiny 2
 
 
A shootout in Warframe: 1999
12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
 
 
Highguard screenshots
I love Highguard's 2Fort-style sieges – when they actually happen
 
 
Latest in FPS
Counter-Strike 2 release trailer screenshot showing an old-style white desktop PC running the Counter-Strike menu atop a wooden desk
Valve hit with new lawsuit over Steam market, with claims loot boxes "satisfy every element" of gambling by definition
 
 
Battlefield 6
Battlefield 6 designers say developers have a "responsibility" to make games intuitive
 
 
Marathon Introducing Sekiguchi agent Nona weaveworm
Marathon Introducing Sekiguchi contract walkthrough and how to find the Necrotic Sample and scan your shell
 
 
A soldier holding a gun and running through a battlefield with a group, showing the strong multiplayer elements and crisp visuals of Battlefield 6.
Battlefield 6 devs reportedly hit with layoffs after what EA called "the biggest launch in franchise history"
 
 
Marathon introducing Traxus contract player fighting UESC commander
Marathon Introducing Traxus contract guide and UESC terminal locations for Intersection, Complex, and Bio-Research
 
 
Marathon assassin runner shell holding knife
Bungie doesn't want Marathon to repeat Destiny 2's vaulting controversy: "It doesn't matter when you join"
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. Virtual Boy for Switch 2 sitting on coffee table with TV in backdrop displaying Wario Land gameplay.
    1
    I respect the Virtual Boy as a collectable Switch 2 gadget, but it’s not exactly a retro console remake
  2. 2
    Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
  3. 3
    The Thrustmaster T248R is making me question where a sim racing wheel with no direct drive and no modular wheelbase fits in the market in 2026
  4. 4
    These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
  5. 5
    Pokemon fan artist alleges new Palworld clone Pickmon "stole one of my designs," saying "they didn't even try to change something and make it a bit less obvious"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...